This second post focuses on the environment and UI exploration for Smog.
For this stage, I worked on creating different assets, props, and visual elements while imagining how the world could translate into an actual game experience. From environmental storytelling pieces to interface elements, the goal was to build a cohesive visual language that supports both the atmosphere and gameplay.
I also explored how these different components could work together as a playable space, combining 2D illustration, 3D workflows, and stylized design to create a more immersive version of this fictional Victorian-inspired London.
More to come soon!